Monday 30 November 2015

Introduction to BA1b

Today we was introduced to the new project, BA1b, which focuses on Asset Creation, Games Industry Roles and Practices, and Introduction to Games Studies. We are starting off with Asset Creation, with the weeks being split similar to BA1a. Our first week focuses on modelling, and after briefly being told about the project, we was informed about various terms within 3D modelling (we will find out more about specifics for the modelling and projects in our sessions with our project leader). Some of the terms we were taught were:
-Vertices, points in 3D Space, having a numeric value on the X, Y and Z axis'. 
-Edges, lines that join two Vertices.
-Faces, closed sets of Edges.
-Polygons, surfaces of a solid object.
-UV Mapping, the process of folding a three dimensional object to a flat surface. 
-Texture, an image file that represents how your model will look.
-Material, multiple textures which dictate how the model will react under light. 

When receiving this lecture, there was a lot of things to take in and I really struggled to actually remember them or properly take them in, forcing me to re-read the powerpoint when I could, but when I did some of the terms were slowly starting to be memorised. I am a little concerned that we don't really have a task set for us until our sessions with our project leader, considering that mine is on Thursday, so half a week is essentially gone. However, from the sounds of things we are starting off by just trying to figure out the programs we will be using which is not too bad. 

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